The purpose of this project is to explore the potential for technology to support users or employees at the library with the goal to improve the experience at Aalborg Public Library. 
We will use an iterative process using the extended user-centred design/research model to create an interactive design, to meet that goal. We have defined requirements for our solution based on the feedback from the library and users to evaluate our prototype. 

Result
The result of this project is an Augmented Reality app to support finding non-fiction literature. 
This is both represented in a high fidelity prototype and a vision. 

During the evaluation, it became clear to us that this way of exploring the library also served as a fun experience, rather than just a tool for efficiency. Which creates the opportunity to explore new topics and get a broader understanding of the extent of the inventory of the library. 

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